Standard: |
%a | armies carried by sender |
%d | sender damage percentage |
%s | sender shield percentage |
%f | sender fuel percentage |
%w | sender wtemp percentage |
%e | sender etemp percentage |
%t | team id character of target planet |
%T | team id character of sender team |
%c | sender id character |
%n | armies on target planet |
%E | 1 if etemped, 0 if not |
%W | 1 if wtemped, 0 if not |
%S | sender two character ship type |
%p | id character of target player |
%g | id char of target friendly player |
%h | id char of target enemy player |
%P | id character of player nearest sender |
%G | id char of friendly player nearest sender |
%H | id char of enemy player nearest sender |
%l | three character name of target planet |
%i | sender full player name (16 character max) |
%u | full name of target player (16 character max) |
%z | 3 letter team id of target planet |
%b | planet nearest sender |
%o | three letter team name of sender |
%k | number of kills sender has |
%K | number of kills target player has |
%* | if this is encountered, the macro IS NOT PRINTED |
%(SPACE) | this is replaced by a space, mainly useful for starting a message |
FULLY CAPITALIZED: |
%L | three character name of target planet |
%I | sender full player name (16 character max) |
%U | full name of target player (16 character max) |
%Z | 3 letter team id of target planet |
%B | sender nearest planet |
%O | three letter team name of sender |
Ping stats: (may differ slightly from server '!' ping stats) |
%v | average ping stat round trip time |
%V | ping stat round trip standard deviation |
%y | percent total packet loss as calculated by server formula |
Miscellanous: |
%m | the last message you sent |
%M | the last message you sent in all caps |