# These are the default settings for BRMH-2.2. Don't use this file as an # xtrekrc -- it will only slow down startup. Instead, find the values you # wish to change and put them in your ~/.xtrekrc file. # Also see the macro and RCD documentation at the site where you got this # client. # All defaults variables support appending a server alias or server name # after the variable name. The value specified will be used only if you are # connected to that server. Values are searched by server-name, then by alias # then by base variable name. # [.]: value # The default player name shown at the login window. name: guest # Password for auto-login password: something # Number of the default port to use if the -p flag isn't given. port: 2592 # Name of the default server to use if the -h flag isn't given. server: wormhole.ecst.csuchico.edu # Aliases. Replace x.y.z with full server name, and specify # From then on you can specify that server by doing 'netrek -h ' server.alias: x.y.z # Automatically log-in. This field makes sense only if name # and password are also set, but with server aliasing this can be selected # on a server basis, i.e. autologin.bigbang: on autologin: off # if no server argument, use metaserver metaDefault: off # Default metaserver metaserver: metaserver.ecst.csuchico.edu # default metaserver port metaport: 3521 # disable meta cache metacachedisable: off # Don't attempt to start ping packets from the server. dontPing: off # Try short-packets [HW] upon entering. tryShort: on # Use RSA by default. useRSA: on # Heuristics to minimize affects of dropped packets. droppedPacketsFix: on # Try to use udp upon entering the game. tryUdp: on # 0 -- TCP, 1 -- simple UDP, 2 -- fat UDP udpClientReceive: 1 # 0 -- TCP, 1 -- simple UDP, 2 -- enforced UDP (state only) # 3 -- enforce UDP (state & weapon) udpClientSend: 1 # Level of UDP code debugging. udpDebug: 0 # Throw out udp packets that arrive out of order. udpSequenceChk: on # Pair of characters to use to show cloakers on the galactic map. cloakChars: ?? # Stat clock: 0 -- no clock, 1 -- h:m, 2 -- h:m:s. clock: 2 # Color remapping. # Format: color.: # Color-spec can be a name [red] or #rgb [#f00, #ff0000] color.white: white color.black: black color.cyan: cyan color.green: green color.light grey: light grey color.red: #ffbb00 color.yellow: yellow # dashboard style: 0 -- text, 1 -- [LAB], 2 -- COW, 3 -- KRP (new COW). dashboardStyle: 0 # Specify degree between double phaser lines (0 means single line) enemyPhasers: 0 # Also use inside border to show alert status. extraAlertBorder: on # If locks are shown, whether or not to fill the triangle. fillTriangle: off # Force black&white even if color supported. forceMono: off # Scrollbars displayed on scrollable text windows. scrollbar: on # Maximum lines saved in each text window. scrollSaveLines: 100 # Scrollbars width. (Note that scroll control is allowed anywhere in a text # window.) scrollbarWidth: 5 # Update galactic map frequently. galacticFrequent: on # Smaller 'i' info window. newInfo: off # Use MOO planet bitmaps. newPlanetBitmaps: off # Reduced stats format for the player list. (Same as playerlist: nTRNKlM). newPlayerList: off # Configurable player list format. Letters correspond to fields, which are # n -- ship number # T -- ship type # R -- rank # N -- name # K -- kills # l -- login name # O -- offense # W -- wins # D -- defense # L -- losses # S -- stats (total ratings) # r -- ratio # d -- DI (normalized ratings * hours) # B -- bombing # b -- armies bombed # P -- planets # p -- planets taken # M -- client machine # H -- hours played # k -- max kills # V -- kills/hour # v -- deaths/hour playerlist: nTRNKWLrODd # Display phaser-hit points in the individual window. (See also phaserWindow.) phaserMsgI: off # Shrink and line up all kill messages. shortKillMesg: off # Galactic: 0 -- show owner, 1 -- show resoures, 2 -- show nothing showGalactic: 1 # Highlight independent planets with an X. showInd: off # Use a textured alert border (implied by forcemono). stippleBorder: off # Show Local: 0 -- owner, 1 -- resoures, 2 -- nothing, 3 -- rabbit-ears showlocal: 1 # 0 -- dont show lock, 1 -- show on galactic, # 2 -- show on local, 3 -- show on both. showLock: 3 # Show planet names (0-off, 1-short, 2-normal) showPlanetNames: 2 # Show planet owner on galactic map with a team letter next to planet. showPlanetOwner: off # Player list: also show players not alive. showPlayerStatus: off # Show ship shields showShields: on # Show stats window showStats: on # Sort player listings by team. sortPlayers: off # Order your team in the sorted player list (requires sortPlayers: on) # 0 -- disabled, 1 -- list your team first, 2 -- list your team last teamOrder: 0 # If off, only shows tractors for a short time. continueTractor: on # Show your own tractor/pressor. showTractorPressor: on # Display the last message in the warning message window. useMsgw: off # Change shields to reflect damage. varyShields: off # Large font -- used to display number of players per team. bigfont: -*-lucidatypewriter-*-*-*-*-40-*-*-*-*-*-*-* # Bold font -- used for highlighting. boldfont: 6x10 # Default font. font: 6x10 # Italic font. italicfont: 6x10 # Message font mesgfont: 6x10 # Maps buttons to key functions. Format: