Gui/GuiManager.h

00001 //
00002 //  GuiManager.h
00003 //  MacTrek
00004 //
00005 //  Created by Aqua on 27/05/2006.
00006 //  Copyright 2006 Luky Soft. All rights reserved.
00007 //
00008 
00009 #import <Cocoa/Cocoa.h>
00010 #import <Quartz/Quartz.h>
00011 #import "Gui.h"
00012 #import "ClientController.h"
00013 #import "BaseClass.h"
00014 #import "OutfitMenuController.h"
00015 #import "GameController.h"
00016 #import "SoundPlayer.h"
00017 #import "SoundPlayerForNetrek.h"
00018 #import "SoundPlayerForMacTrek.h"
00019 #import "SoundPlayerForTac.h"
00020 #import "PainterFactoryForNetrek.h"
00021 #import "PainterFactoryForMacTrek.h"
00022 #import "PainterFactoryForTac.h"
00023 #import "GameView.h"
00024 
00025 // wait for:
00026 //  PF_IMAGES_CACHED (3xgal + 1xmap) 
00027 //  SP_SOUNDS_CACHED (3x)
00028 #define NR_OF_EVENTS_BEFORE_SHOWING_MENU 7
00029 
00030 enum GAME_STATE {
00031     GS_NO_SERVER_SELECTED=0,
00032     GS_SERVER_SELECTED=1,
00033     GS_SERVER_CONNECTED=2,
00034     GS_SERVER_SLOT_FOUND=3,
00035     GS_LOGIN_ACCEPTED=4,
00036     GS_OUTFIT_ACCEPTED=7,
00037     GS_GAME_ACTIVE=8,
00038     GS_MAX_STATE=9
00039 };
00040 
00041 @interface GuiManager : BaseClass {
00042     
00043     IBOutlet MenuController         *menuCntrl;
00044     IBOutlet SettingsController     *settingsCntrl;
00045     IBOutlet SelectServerController *selectServerCntrl;
00046     IBOutlet LocalServerController  *localServerCntrl;
00047     IBOutlet LoginController        *loginCntrl;
00048     IBOutlet OutfitMenuController   *outfitCntrl;
00049     IBOutlet GameController         *gameCntrl;
00050     IBOutlet NSWindow               *mainWindow;
00051     IBOutlet NSLevelIndicator       *startUpProgress;
00052     IBOutlet QCView                 *splashView;
00053     IBOutlet NSButton               *menuButton;
00054     //IBOutlet DemoClientController   *jtrekCntrl;
00055     
00056     ClientController                *client;
00057     enum GAME_STATE                 gameState;
00058     
00059     // theming
00060     SoundPlayer                     *soundPlayerTheme1;
00061     SoundPlayer                     *soundPlayerTheme2;
00062     SoundPlayer                     *soundPlayerTheme3;
00063     PainterFactory                  *painterTheme1;
00064     PainterFactory                  *painterTheme2;
00065     PainterFactory                  *painterTheme3;
00066     
00067     SoundPlayer                     *soundPlayerActiveTheme;
00068     PainterFactory                  *painterActiveTheme;
00069     int                             activeTheme;
00070 }
00071 
00072 - (void) serverDeSelected;
00073 - (void) serverConnected;
00074 - (void) gameEntered;
00075 - (void) loginComplete;
00076 - (void) setTheme;
00077 
00078 @end

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