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Player Class Reference
Inherits
Entity
.
Inheritance diagram for Player:
[
legend
]
Collaboration diagram for Player:
[
legend
]
List of all members.
Public Member Functions
(id)
-
initWithPlayerId:
(
Planet
*)
-
planetLock
(void)
-
setPlanetLock:
(void)
-
setPlayerLock:
(void)
-
setPreviousStatus:
(void)
-
setPreviousFlags:
(NSString *)
-
statusString
(bool)
-
isMe
(int)
-
phaserId
(int)
-
plasmaId
(int)
-
maxArmiesForKills
(
Player
*)
-
tractorTarget
(int)
-
stickyWar
(int)
-
wins
(int)
-
losses
(int)
-
maxSpeed
(int)
-
maxKills
(NSString *)
-
mapCharsWithKillIndicator
(NSString *)
-
nameWithRank
(NSString *)
-
longNameWithKillIndicator
(NSString *)
-
longName
(int)
-
hull
(int)
-
speed
(int)
-
engineTemp
(int)
-
weaponTemp
(int)
-
maxArmies
(int)
-
maxTorps
(int)
-
maxPhaserShots
(int)
-
availableTorps
(int)
-
availablePhaserShots
(void)
-
setShip:
(void)
-
setKills:
(void)
-
setTeam:
(void)
-
setFlags:
(void)
-
setStickyWar:
(void)
-
setHostile:
(void)
-
setName:
(void)
-
setLogin:
(void)
-
setMonitor:
(void)
-
setStatus:
(void)
-
setExplode:
(void)
-
setTorps:
(void)
-
setPlasmaCount:
(void)
-
setTorpCount:
(void)
-
setIsMe:
(void)
-
setTractorTarget:
(int)
-
cloakPhase
(void)
-
increaseCloakPhase
(void)
-
decreaseCloakPhase
(void)
-
increaseTorpCount
(void)
-
decreaseTorpCount
(void)
-
increasePlasmaCount
(void)
-
decreasePlasmaCount
(bool)
-
friendlyToPlayer:
(void)
-
updateHostile:stickyWar:armies:flags:damage:shieldStrenght:fuel:engineTemp:weaponsTemp:whyDead:whoKilledMe:thisIsMe:
(void)
-
updateHostile:stickyWar:armies:flags:whyDead:whoKilledMe:thisIsMe:
(void)
-
updateDamage:shieldStrenght:fuel:engineTemp:weaponsTemp:thisIsMe:
(void)
-
setNetrekFormatCourse:
(void)
-
setPosition:
(void)
-
setCourse:
(void)
-
setSpeed:
(void)
-
setRequestedCourse:
(void)
-
setRequestedSpeed:
(void)
-
setShowInfo:
(void)
-
setFuse:
(void)
-
setMaxFuse:
(void)
-
setFuseStep:
(NSPoint)
-
predictedPosition
(int)
-
course
(char)
-
netrekFormatCourse
(float)
-
dirInRad
(int)
-
requestedCourse
(int)
-
predictedCourse
(void)
-
increaseFuse
(void)
-
decreaseFuse
(void)
-
resetFuse
Protected Attributes
int
playerId
Ship
*
ship
Team
*
team
NSMutableArray *
torps
PlayerStats
*
stats
NSString *
mapChars
int
previousStatus
int
status
int
previousFlags
int
flags
NSString *
name
NSString *
login
NSString *
monitor
int
damage
int
shield
int
cloakphase
int
ntorp
int
nplasmatorp
int
hostile
int
swar
int
kills
Planet
*
planet
id
playerLock
int
armies
int
fuel
int
explode
int
etemp
int
wtemp
int
whydead
int
whodead
id
tractor
bool
me
NSPoint
position
float
dir
int
speed
float
requestedDir
int
requestedSpeed
bool
showInfo
int
fuse
int
maxfuse
int
step
Detailed Description
Definition at line
54
of file
Player.h
.
The documentation for this class was generated from the following files:
Data/
Player.h
Data/
Player.m
Generated on Sat Aug 26 21:15:03 2006 for MacTrek by
1.4.7