Inherited by Phaser, and Projectile.
Inheritance diagram for Weapon:
Public Member Functions | |
(id) | - initWithId: |
(int) | - weaponId |
(void) | - setStatus: |
(void) | - setPreviousStatus: |
(void) | - setWar: |
(void) | - setOwner: |
Protected Attributes | |
int | status |
int | previousStatus |
int | war |
Player * | owner |
int | nr |
Definition at line 13 of file Weapon.h.