Entity Class Reference

Inherited by Planet, Player, and Weapon.

Inheritance diagram for Entity:

Inheritance graph
[legend]
List of all members.

Public Member Functions

(void) - setNetrekFormatCourse:
(void) - setPosition:
(void) - setCourse:
(void) - setSpeed:
(void) - setRequestedCourse:
(void) - setRequestedSpeed:
(void) - setShowInfo:
(void) - setFuse:
(void) - setMaxFuse:
(void) - setFuseStep:
(NSPoint) - predictedPosition
(int) - course
(char) - netrekFormatCourse
(float) - dirInRad
(int) - requestedCourse
(int) - predictedCourse
(void) - increaseFuse
(void) - decreaseFuse
(void) - resetFuse

Protected Attributes

NSPoint position
float dir
int speed
float requestedDir
int requestedSpeed
bool showInfo
int fuse
int maxfuse
int step

Detailed Description

Definition at line 12 of file Entity.h.


The documentation for this class was generated from the following files:
Generated on Fri Jul 28 19:15:41 2006 for MacTrek by  doxygen 1.4.7