Data/Weapon.h

00001 //
00002 //  Weapon.h
00003 //  MacTrek
00004 //
00005 //  Created by Aqua on 27/04/2006.
00006 //  Copyright 2006 Luky Soft. All rights reserved.
00007 //
00008 
00009 #import <Cocoa/Cocoa.h>
00010 #import "Entity.h"
00011 #import "Player.h"
00012 
00013 @interface Weapon : Entity {
00014         int status;                                             // State information
00015     int previousStatus;                         // State information used for the last update
00016         int war;                                                // enemies
00017     Player *owner; 
00018     int nr;                         // id
00019 }
00020 
00021 - (id) initWithId:(int) nr;
00022 
00023 - (Player *) owner;
00024 - (int)  status;
00025 - (int)  previousStatus;
00026 - (int)  war;
00027 - (int)  weaponId;
00028 
00029 - (void) setStatus:(int) status;
00030 - (void) setPreviousStatus:(int) status;
00031 - (void) setWar:(int) war;
00032 - (void) setOwner:(Player*)player; 
00033 
00034 @end

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