Comm/MetaServerEntry.m

00001 //-------------------------------------------
00002 // File:  MetaServerEntry.m
00003 // Class: MetaServerEntry
00004 // 
00005 // Created by Chris Lukassen 
00006 // Copyright (c) 2006 Luky Soft
00007 //-------------------------------------------
00008  
00009 #import "MetaServerEntry.h"
00010   
00011 @implementation MetaServerEntry : NSObject 
00012         
00013     - (id) init {
00014         self = [super init];
00015         if (self != nil) {
00016             statusStrings = [[NSArray alloc] initWithObjects:    
00017                 @"OPEN:", 
00018                 @"Wait queue:", 
00019                 @"Nobody", 
00020                 @"Timed out", 
00021                 @"No connection",
00022                 @"Active", 
00023                 @"CANNOT CONNECT", 
00024                 @"DEFAULT SERVER",
00025                 nil];
00026             
00027         }
00028         return self;
00029     }
00030  
00031     // setters
00032     - (void) setAddress:(NSString*) newAddress {
00033         [address release];
00034         address = newAddress;
00035         [address retain];
00036     }
00037     
00038     - (void) setPort:(int)newPort {
00039         port = newPort;
00040     }    
00041     
00042     - (void) setTime:(int)newTime {
00043         time = newTime;
00044     }
00045     
00046     - (void) setPlayers:(int)newPlayers {
00047         players = newPlayers;
00048     }
00049     
00050     - (void) setStatus:(enum ServerStatusType)newStatus {
00051         status = newStatus;
00052     }
00053     
00054 - (enum ServerGameType) setGameTypeWithString:(NSString *) line {
00055     
00056     if ([line isEqualToString:@"P"]) {
00057         [self setGameType: PARADISE];
00058     } else if ([line isEqualToString:@"B"]) {
00059         [self setGameType:  BRONCO];
00060     } else if ([line isEqualToString:@"H"]) {
00061         [self setGameType:  HOCKEY];
00062     } else {
00063         [self setGameType: UNKNOWN];
00064     }
00065     
00066     return [self gameType];
00067 }
00068 
00069     - (enum ServerStatusType) setStatusWithString:(NSString *) line {
00070         for (int i = 0; i < [statusStrings count]; ++i) {
00071             if ([line  compare:[statusStrings objectAtIndex:i]] != -1) {
00072                 [self setStatus: i];
00073                 return [self status];
00074             }
00075         }
00076         return ERROR;
00077     }
00078 
00079     - (void) setGameType:(enum ServerGameType)newType {
00080         type = newType;
00081     }
00082     
00083     - (void) setHasRSA:(bool)newRsa {
00084         rsa = newRsa;
00085     }
00086     
00087     // getters
00088     - (NSString*) address {
00089         return address;
00090     }
00091     
00092     - (int) port {
00093         return port;
00094     }
00095     
00096     - (int) time {
00097         return time;
00098     }
00099     
00100     - (int) players {
00101         return players;
00102     }
00103     
00104     - (enum ServerStatusType) status {
00105         return status;
00106     }
00107     
00108 - (NSString*) statusString {
00109  
00110     switch (status) {
00111         case OPEN:
00112             return @"Open";
00113             break;
00114         case WAIT:
00115             return @"Wait";
00116             break;
00117         case NOBODY:
00118             return @"Nobody";
00119             break;
00120         case TIME_OUT:
00121             return @"Time Out";
00122             break;
00123         case NO_CONNECT:
00124             return @"No Connection";
00125             break;
00126         case NO_VALUE:
00127             return @"No Value";
00128             break;
00129         case DEFAULT:
00130             return @"DEFAULT";
00131             break;
00132         case CANNOT_CONNECT:
00133             return @"Cannot Connect";
00134             break;        
00135         default:
00136             return @"ERROR";
00137             break;
00138     }
00139 }
00140 
00141 - (NSString*) gameTypeString {
00142 
00143     switch (type) {
00144     case BRONCO:
00145         return @"Bronco";
00146         break;
00147     case PARADISE:
00148         return @"Paradise";
00149         break;
00150     case HOCKEY:
00151         return @"Hockey";
00152         break;        
00153     default:
00154         return @"Unknown";
00155         break;
00156     }
00157 }
00158 
00159     - (enum ServerGameType) gameType {
00160         return type;
00161     }
00162     
00163     - (bool) hasRSA {
00164         return rsa;
00165     }
00166  
00167 @end

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