Weapon Class Reference

Inherits Entity.

Inherited by Phaser, and Projectile.

Inheritance diagram for Weapon:

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Collaboration diagram for Weapon:

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List of all members.

Public Member Functions

(id) - initWithId:
(int) - weaponId
(void) - setStatus:
(void) - setPreviousStatus:
(void) - setWar:
(void) - setOwner:
(void) - setNetrekFormatCourse:
(void) - setPosition:
(void) - setCourse:
(void) - setSpeed:
(void) - setRequestedCourse:
(void) - setRequestedSpeed:
(void) - setShowInfo:
(void) - setFuse:
(void) - setMaxFuse:
(void) - setFuseStep:
(NSPoint) - predictedPosition
(int) - course
(char) - netrekFormatCourse
(float) - dirInRad
(int) - requestedCourse
(int) - predictedCourse
(void) - increaseFuse
(void) - decreaseFuse
(void) - resetFuse

Protected Attributes

int status
int previousStatus
int war
Playerowner
int nr
NSPoint position
float dir
int speed
float requestedDir
int requestedSpeed
bool showInfo
int fuse
int maxfuse
int step

Detailed Description

Definition at line 13 of file Weapon.h.


The documentation for this class was generated from the following files:
Generated on Sat Aug 26 21:15:16 2006 for MacTrek by  doxygen 1.4.7