Weapon Class Reference

Inherits Entity.

Inherited by Phaser, and Projectile.

Inheritance diagram for Weapon:

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Collaboration diagram for Weapon:

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List of all members.

Public Member Functions

(id) - initWithId:
(int) - weaponId
(void) - setStatus:
(void) - setPreviousStatus:
(void) - setWar:
(void) - setOwner:

Protected Attributes

int status
int previousStatus
int war
Playerowner
int nr

Detailed Description

Definition at line 13 of file Weapon.h.


The documentation for this class was generated from the following files:
Generated on Fri Jul 28 19:17:47 2006 for MacTrek by  doxygen 1.4.7