Inheritance diagram for GameController:
Public Member Functions | |
(void) | - repaint |
(void) | - startGame |
(void) | - newMessage: |
(void) | - updateDashboard: |
(void) | - setKeyMap: |
(void) | - updateBar:andTextValue:withValue:max:inverseWarning: |
(void) | - updateBar:andTextValue:withValue:max:tempMax:inverseWarning: |
Protected Attributes | |
Universe * | universe |
IBOutlet LLBar * | shieldBar |
IBOutlet LLBar * | speedBar |
IBOutlet LLBar * | hullBar |
IBOutlet LLBar * | fuelBar |
IBOutlet LLBar * | torpsBar |
IBOutlet LLBar * | phasersBar |
IBOutlet LLBar * | eTempBar |
IBOutlet LLBar * | wTempBar |
IBOutlet LLBar * | armiesBar |
IBOutlet NSTextField * | shieldValue |
IBOutlet NSTextField * | speedValue |
IBOutlet NSTextField * | hullValue |
IBOutlet NSTextField * | fuelValue |
IBOutlet NSTextField * | eTempValue |
IBOutlet NSTextField * | wTempValue |
IBOutlet NSTextField * | commTextField |
IBOutlet NSTextField * | messageTextField |
IBOutlet NSTableView * | playerList |
IBOutlet PlayerListDataSource * | playerListDataSource |
IBOutlet NSTableView * | messages |
IBOutlet MessagesDataSource * | messagesDataSource |
IBOutlet GameView * | gameView |
IBOutlet MapView * | mapView |
Definition at line 20 of file GameController.h.