
#include "config.h"

#ifdef BEEPLITE
/* beeplite.c
 *
 * $Log: beeplite.c,v $
 * Revision 1.1.1.1  1998/11/01 17:24:08  siegl
 * COW 3.0 initial revision
 * */
#include "copyright.h"

#include <stdio.h>
#include INC_STDLIB
#include <signal.h>
#include <ctype.h>

#ifndef SERVER
#include "Wlib.h"
#endif

#include "defs.h"
#include "struct.h"
#include "data.h"
#include "map.h"


rcdlite(struct distress *dist)
/* the info */
{
  char    message[100];
  int     len = 0;


  if ((dist == NULL) ||
  /* (dist->sender == me->p_no) || */
      (distlite[dist->distype] == NULL))

    return;

  len = makedistress(dist, message, distlite[dist->distype]);

  if (len <= 0)
    return;

  makelite(dist, message);
}


litedefaults(void)
{
  if (distlite[take] == NULL)
    distlite[take] = "/c/l";
  if (distlite[base_ogg] == NULL)
    distlite[base_ogg] = "/g/m";
  if (distlite[pickup] == NULL)
    distlite[pickup] = "/p";
  if (distlite[generic] == NULL)
    distlite[generic] = "%?%S=SB%{/c%}";
}

liteplanet(struct planet *l)
{
  emph_planet_seq_n[l->pl_no] = beep_lite_cycle_time_planet * server_ups / 10;
  l->pl_flags |= PLREDRAW;			 /* Leave redraw on until * * 
						  * done highlighting */
}

liteplayer(struct player *j)
{
  if (!j || (j->p_flags & PFCLOAK))
    return;

  redrawPlayer[j->p_no] = 1;

  emph_player_seq_n[j->p_no] = beep_lite_cycle_time_player * server_ups / 10;
}


/* small permutation on makedistress.  Searches for the highliting *
 * arguments, ignores everything else. */

makelite(struct distress * dist, char *pm)
/* the info */
/* macro to parse, used for distress and macro */
{
  struct player *sender;
  struct player *j;
  struct planet *l;
  char   *strcap(char *s);
  char    c;


  sender = &players[dist->sender];

  if (!(*pm))
    {
      return (0);
    }

  /* first step is to substitute variables */
  while (*pm)
    {
      if (*pm == '/')
	{
	  pm++;

	  if (!pm)
	    continue;

	  switch (c = *(pm++))
	    {

	    case 'P':				 /* push player id into buf */
	    case 'G':				 /* push friendly player id * 
						  * 
						  * * into buf */
	    case 'H':				 /* push enemy target player
						  * * * id into buf */

	    case 'p':				 /* push player id into buf */
	    case 'g':				 /* push friendly player id * 
						  * 
						  * * into buf */
	    case 'h':				 /* push enemy target player
						  * * * id into buf */

	      switch (c)
		{
		case 'p':
		  j = &players[dist->tclose_j];
		  break;
		case 'g':
		  j = &players[dist->tclose_fr];
		  break;
		case 'h':
		  j = &players[dist->tclose_en];
		  break;
		case 'P':
		  j = &players[dist->close_j];
		  break;
		case 'G':
		  j = &players[dist->close_fr];
		  break;
		default:
		  j = &players[dist->close_en];
		  break;
		}
	      liteflag = (F_beeplite_flags & (LITE_PLAYERS_MAP | LITE_PLAYERS_LOCAL));
	      liteplayer(j);
	      break;

	    case 'B':				 /* highlites planet nearest
						  * * * sender */
	    case 'b':
	      l = &planets[dist->close_pl];
	      if (F_beeplite_flags & LITE_PLANETS)
		liteplanet(l);
	      break;
	    case 'L':				 /* highlites planet nearest
						  * * * pointer */
	    case 'l':
	      l = &planets[dist->tclose_pl];
	      if (F_beeplite_flags & LITE_PLANETS)
		liteplanet(l);
	      break;
	    case 'U':				 /* highlites enemy nearest * 
						  * 
						  * * pointer */
	    case 'u':
	      j = &players[dist->tclose_en];
	      liteflag = (F_beeplite_flags & (LITE_PLAYERS_MAP | LITE_PLAYERS_LOCAL));
	      liteplayer(j);
	      break;
	    case 'c':				 /* highlites sender */
	    case 'I':
	    case 'i':
	      liteflag = (F_beeplite_flags & (LITE_PLAYERS_MAP | LITE_PLAYERS_LOCAL));
	      liteplayer(sender);
	      break;
	    case 'M':				 /* highlites me */
	    case 'm':
	      if (F_beeplite_flags & LITE_SELF)
		{
		  liteflag = (LITE_PLAYERS_MAP | LITE_PLAYERS_LOCAL);
		  liteplayer(me);
		}
	      break;
	    case '0':

	      if (F_beeplite_flags & LITE_SOUNDS)
		{

#ifdef SOUND
		  if (sound_toggle)
		    Play_Sound(MESSAGE_SOUND);
		  else
#endif

		    W_Beep();
		}
	      break;

#ifdef SOUND
	    case '1':
	      if (F_beeplite_flags & LITE_SOUNDS)
		Play_Sound(MESSAGE1_SOUND);
	      break;
	    case '2':
	      if (F_beeplite_flags & LITE_SOUNDS)
		Play_Sound(MESSAGE2_SOUND);
	      break;
	    case '3':
	      if (F_beeplite_flags & LITE_SOUNDS)
		Play_Sound(MESSAGE3_SOUND);
	      break;
	    case '4':
	      if (F_beeplite_flags & LITE_SOUNDS)
		Play_Sound(MESSAGE4_SOUND);
	      break;
	    case '5':
	      if (F_beeplite_flags & LITE_SOUNDS)
		Play_Sound(MESSAGE5_SOUND);
	      break;
	    case '6':
	      if (F_beeplite_flags & LITE_SOUNDS)
		Play_Sound(MESSAGE6_SOUND);
	      break;
	    case '7':
	      if (F_beeplite_flags & LITE_SOUNDS)
		Play_Sound(MESSAGE7_SOUND);
	      break;
	    case '8':
	      if (F_beeplite_flags & LITE_SOUNDS)
		Play_Sound(MESSAGE8_SOUND);
	      break;
	    case '9':
	      if (F_beeplite_flags & LITE_SOUNDS)
		Play_Sound(MESSAGE9_SOUND);
	      break;
#endif

	      /* Text between:  /|    |   will be displayed with TTS */
	    case '|':
	      if (F_beeplite_flags & LITE_TTS)
		{
		  for (tts_len = 0; (*pm != '|' && tts_len < tts_max_len); tts_len++)
		    lastIn[tts_len] = *pm++;
		  lastIn[tts_len] = '\0';
		  tts_width = W_TTSTextWidth(lastIn, tts_len);
		  tts_timer = tts_time * server_ups / 10;
		}
	      break;

	    default:
	      /* try to continue * bad macro character is skipped entirely, *
	       * * * the message will be parsed without whatever argument has
	       * * * occurred. - jn */
	      warning("Bad Macro character in distress!");
	      fprintf(stderr, "Unrecognizable special character in distress pass 1: %c\n", *(pm - 1));
	      break;
	    }
	}
      else
	{
	  pm++;
	}

    }

  return (1);
}
#endif /* BEEPLITE */
